![]() ![]() For weapons with a fourth uncap, the maximum skill level is 15 after the uncap is performed, increasing to 20 for weapons with a fifth uncap. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. Most weapon skills have 2 parts: the base skill, and the skill level. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill. Farm some Omega SSR weapons with boost to attack skills, level up those skills to lvl 10, and watch your damage climb.Weapon Skills are modifiers found on Rare and higher weapons. The majority of your damage comes from leveling up those weapon skills. The short answer is, raw attack stats only make a small difference. You may want to hit up one of the beginner guides around the net, or the gbf wiki.For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-15 increases the base effect by less than 1%. For weapons with a final uncap, the maximum skill level is 15 after the uncap is performed. For weapons with maximum levels of 100 or lower, the maximum skill level is 10.The new weapons introduced with the new Ultimate Bahamut raid are certainly a bit confusing, and don’t necessarily feel extremely intuitive to slot in grids. Atma/Ultima weapons: how to choose? Edit: Added precisions regarding skill cap up Ultima skill. ![]() And for the summon, This one is quite useful tbh. This weapon is so gorgeousssss I might start using this for a harp skin.Does this bonus get added to the AP provided by the weapon only, or your total AP? All of my weapons are either skill lv 1 or 2 at the moment. Damage Modifiers' I'm assuming 'Else' means any other weapon. thread/595/weapon-summon-optimisation-progressionĪt '5.1. I read the weapon optimization guide here: When using the auto-optimize button, it switches out this weapon in favour of a Fire based weapon that has around 1100 AP, so around 200 AP increase.ĭoes auto-optimize take into account the weapon's skill or does it base its decision on AP alone? In my Earth pool I have a Earth weapon that offers 900 AP and has 'middle' attack skill. The one thing I'm unsure about is whether I should sacrifice attack power in favour of attack skills of same element? I just started to really delve into getting my weapon pools working correctly, don't have too much to work with yet but getting there! ![]()
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